Now, i want a video game console

A home video game console
is a desktop computer for
playing video games

Earlier this month, i said that i wanted to buy a gaming computer with Microsoft Windows preinstalled. Oh well, i changed my mind and now prefer wanting to buy a video game console. And yes, there are two main categories of "gaming computers." One category consists of general-purpose desktop or mobile computers with emphasis on the gaming sector. Another category, called video game consoles, consists of desktop and mobile computers whose hardware and software designs are tailored specifically for the performance demands of video games.

Mobile video game consoles may have what's called game cards, removable storage media that contain the game software and game saves. Home video game consoles are designed to be immediately playable: connect an HDMI cable to a television display, are you're good to go. As video game console manufacturers implement planned obsolescence to maintain profitability, the consoles cannot realistically be recycled and instead must be played at their maximum performance settings until wear and tear claims them. Home video game consoles are equipped with specialized keyboards called game controllers.

Video game consoles require a few maintenance activities, including cleanliness to the surrounding environment, updates to the software and game saves, and leaving at least 25% storage space as free. General-purpose gaming computers are a nightmare, as they require far more maintenance activities.

Microsoft Windows-wise, the most accessible video game console is the Xbox. As Microsoft maintains both Windows and Xbox, a Windows computer can efficiently communicate with or even control an Xbox computer. Windows has Xbox-related software preinstalled.

A true gamer is aware which kinds of computers are suitable or optimized for video games; for sure, they would not install or play any games on business-class or military-class computers. (The computers i own are all business-class.) I choose home video game consoles because gaming is best served at home and under fast Internet speeds. At home because there are not yet spaces formally declared as dedicated or optimized for gaming.

Developer's perspective

From the perspective of a large-enterprise manufacturer, video game consoles are a valuable investment. As the manufacturer has complete control over the hardware design, it can easier maintain software ecosystems and update the consoles more efficiently. When a software developer wants to publish a console game, it can simply consult the manufacturer on how to ensure the game's optimal performance on the console. When a new generation of video game consoles is released, the software developers will upgrade their existing games to the latest generation. Video game consoles have very different software and system configurations from their general-purpose counterparts. They are notionally divided into 2 computational personalities: one personality for video games, another for everything else. Access to documentation about video game consoles' system software is restricted to the manufacturers' official software developer partners. As a consequence, it is close to impossible to access such documentation on the web.

In the Xbox, the internal storage component is divided into 2 partitions with different purposes: an "exclusive" partition for video games, a "shared" partition for everything else. Both partitions have their own virtual machines, each monitored by a special piece of software called Hyper-V. Meanwhile, the PlayStation indeed has 2 sets of random-access memory: "graphics" memory chips for video games, and "system" memory chips for software running in the background. In the Nintendo Switch, the main menu has no web browser, effective ensuring its intended purpose as a video game console.

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